For those who asked, the league is cbssportsline, and here is the are the parameters and the scoring:
Player Pool: AFC and NFC Players.
Positions: QB, RB, WR, TE, ST, LB, DL, DB and K.
Transactions: ? Lineup deadline is 5 minutes before gametime for each player.
? Owners may set lineups.
? Owners may make trades post season.
? Add/drops are handled by a waivers process.
? The waivers process runs everyday until the season starts, at which time the process will run on Tuesday, Wednesday, Thursday, Friday and Saturday.
? The waiver order resets after each weeks’ games.
? Dropped players remain on waivers for at least 2 day(s).
? Trades must be approved by the commissioner.
? No trades can be made after the trade deadline of 10/30/04.
Schedule: Playoffs start in Week 15 and last for 2 Weeks.
Scoring: Head-to-Head, Points Based System.
Scoring based on total stats each period
Scoring for Offensive Categories
FG - Field Goals 3 points
Plus 2 points for a FG of 50+ Yds
FL - Fumble Lost, Including ST plays -3 points
MFG - Missed Field Goal -1 point
Plus -1 point for a MFG of 0 to 29 Yds
MXP - Missed Extra Point -1 point
Pa2P - Passing Two-point Conversion 2 points
PaInt - Passing Interception -3 points
PaTD - Passing TD 6 points
Plus 1 point for a PaTD of 20 to 29 Yds
Plus 2 points for a PaTD of 30+ Yds
PaYd - Passing Yards 0 - 199 PaYds = 1 point for every 25 PaYds
200+ PaYds = 2 points for every 20 PaYds
Plus a 3 point bonus @ 225+ PaYd
Plus a 5 point bonus @ 300+ PaYd
Plus a 8 point bonus @ 375+ PaYd
Re2P - Receiving Two-point Conversion 2 points
ReTD - Receiving TD 6 points
Plus 1 point for a ReTD of 20 to 29 Yds
Plus 2 points for a ReTD of 30 to 39 Yds
Plus 3 points for a ReTD of 40+ Yds
ReYd - Receiving Yards 0 - 99 ReYds = 1 point for every 10 ReYds
100+ ReYds = 2 points for every 10 ReYds
Plus a 3 point bonus @ 100+ ReYd
Plus a 5 point bonus @ 150+ ReYd
Recpt - Reception 0+ Recpts = 1 point for every 1 Recpt
Ru2P - Rushing Two-point Conversion 2 points
RuTD - Rushing TD 6 points
Plus 1 point for a RuTD of 20 to 29 Yds
Plus 2 points for a RuTD of 30 to 39 Yds
Plus 3 points for a RuTD of 40+ Yds
RuYd - Rushing Yards 0 - 99 RuYds = 1 point for every 10 RuYds
100+ RuYds = 2 points for every 10 RuYds
Plus a 3 point bonus @ 100+ RuYd
Plus a 5 point bonus @ 150+ RuYd
Plus a 8 point bonus @ 200+ RuYd
XP - Extra Points 1 point
Scoring for Defensive Categories
DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 3 points
DFTD - Defensive TD 6 points
FF - Forced Fumble 3 points
Int - Interceptions 4 points
PDef - Pass Defensed (ID only) 1 point
SACK - Sack 1 - 1 SACK = 2 points for every 1 SACK
2 - 3 SACKs = 3 points for every 1 SACK
4+ SACKs = 4 points for every 1 SACK
Plus a 3 point bonus @ 3+ SACK
STY - Safety 7 points
TK - Tackle (ID/DT/DST) 1+ TK = 1 point for every 1 TK
Plus a 3 point bonus @ 15+ TK
Obviously, turnovers can kill you here – and defense can score a bunch. I figure safety on a team with a bad defense is the best defensive player, as such players will get a lot of tackles, have a lot of opportunities for INTs and even the occasional fumble recovery. LBs on teams with good defenses are probably next, followed by sackmaster LBs and then sackmaster DEs.
Hmm - just noticed there aren’t any points for special teamers this year – commish must not have appreciated Dante Hall last year…