MIKESMITH00: Yep, good point. That's one trend I hate about that 3D Gaming industry. Big big graphics, fatware (tons of space required), NO PERFORMANCE.
Call me old fashioned, and that's one the reason I like old games, applications were smaller and more PERFORMANT. Take Warcraft2 VS 3. I am sure the W2 game 'turned' (loads faster, quickness of scrolling, character image/sound response time) a lot quicker (sytem response time) on a 32 megs Win95 PC than W3 on win2000 733MHz P3 with 384 Megs of RAM.
In short, hardware was expensive and limited, and coders had to OPTIMIZE. Now, it just seems like 'fill in more no performance graphic details' that just slows down the gaming feel and fuck performance.
Compare gamespeeds of Unreal 2 (on a new machine) VS Doom/Duke Nukem (on an old machine). The old seems closer to 'hardware expected' performance than the new. I tried Hulk on my new PC. No way my PC can match that hardware that costs 10 times cheaper. Back then, the difference wass less obvious.
Enough rant. Thanks! =0)